Saturday, 10 February 2018

New Animation Showreel

Check out my showreel and my Instagram to see more of my work.
https://www.instagram.com/szymonkwinto/
https://www.youtube.com/channel/UCCQqCPP-SphYQfYTWYuDPMw

Scheduling

Second term has officially started up again and the projects are piling up! Lots of work to do. I am now producing 2 team projects, one of which we intend to make into our final 3rd year film and one for a live brief module. For a successful animation project to happen it is all about good direction and production management. One thing I have learnt from Falmouth and producing multiple different animation (many in teams) is how important production management is. The reason most team animation projects fail is lack of organisation and time wasted on trying to figure out details on the fly. Animation is difficult and time consuming so not having an organised project and a clear goal for a finished project is dangerous and will result in a poor project or an incomplete project. I made 2 global schedules for my teams and have organised a google drive that people upload and look at for reference. My next step for the 2 projects is going to be making a pipe line that fits the style of animation and the team members strengths. 

Friday, 1 December 2017

Bent Out of Sheep concept art and development







This is some concept art and character development art that I did for my preproduction module. This work is for Gabby Jeary's preproduction project "Bent Out of Sheep" which is about a sheep named Lambert who gets transformed into a human by some radioactive grass and falls in love with a woman named Henrietta.
For this project we had to work in the style of Ben Nicholson and/or Barbra Hepworth. Inspired by Hepworth's surgery drawings and the scratch texture I created this concept art for the characters Lambert and Henrietta.



Tuesday, 28 November 2017

Compositing work for live brief module with Shelterbox. In my group we decided to do stop-motion props and backgrounds 2d character animation. I was tasked with puting the different elements together. Here is one of the finished shots. 2D animation by Aris Kolaretakis and 2D painted backgrounds by Simona Cojocariu. Stop-motion house by Imogen Saunders and Neidin Rodgers.
I put together all these elements in After Effects. I started by importing them in and combining the backgrounds. Then I imported Aris's animation run cycle and scaled it down and moved it along the screen. Then I started lighting the character digitally to match the lighting in the scene. Finally I added shadows.

Thursday, 16 November 2017

Our Mother the Extra-Terrestrial (pre-production work)



For my mock pitch for the pre-production module. My story is about ...

When an alien takes control of a family's mother, brother and sister need to work together to save their family and the world.
A mother of a simple suburban family struggles with her children’s fibs and extravagant tales as her husband leaves on an important business trip. The family’s problems become a whole lot bigger when the mother suddenly gets possessed by an evil alien from the planet Zog 234. It becomes the children’s (brother and Sister, Jerry and Marry) problem to try and prove to the town that this time they aren’t lying. The intelligent alien uses its powers to poison and eat the town members to gain strength planning to slowly birth more versions of itself and take over human bodies to continue its evil plan.  Jerry and Marry must team up to find the alien’s weakness to save their beloved mother before it’s too late. 



Bean Walk

My walking bean animation. Just practicing my character walks in my spare time.

Wednesday, 5 April 2017

3D western town




 I find 3d to be very difficult as I am more of a 2d person at the moment. However I did enjoy the modeling process and if I have the time I would like to learn more and get better at 3d as it is a useful skill in today's animation work world.
My wire frame version of the town I modeled in maya

The textures I painted in Photoshop for the projection map.

Playing around with lights in maya

Final shot.
I am very proud on how my wild west town looks. If I have more time in future I would like to learn more about modeling in 3D.